![]() PTGI, Ushader and Sildurs can be tuned to look almost identical to this one but no shader can replicate projectLUMAs insane water. Semua versi Share it yang didistribusikan di Uptodown bebas virus dan gratis untuk diunduh tanpa biaya. Unduh pengembalian Share it untuk Android. Di sana tersedia file akan semua versi yang bisa diunduh dari Uptodown untuk aplikasi yang dituju. After playing with this one every other shader just doesn't hold up. Jika Anda ingin kembali ke versi lama Share it, lihat riwayat versi aplikasi di Uptodown. Genuinely hoping this will get picked up someday again. And the water is, by far, the best of any shader I've seen. The saturation especially is great (I prefer 0.8). Also torch RGB strength is imo also a necessity at this point or else the lights are way too weak without it. Also this version here, v.1.32, still doesn't have a cave fog option which is an absolute necessity since caves look incredibly bad without turning down the fog to 0.0 and this option is only available in the patreon versions. Butuh aplikasi transfer file yang ringan yuk Download SHAREit Versi Lama Akhir Kata Versi terbaru dari BlueStacks biasanya memiliki spesifikasi yang lebih tinggi, maka dari itu untuk komputer atau laptop yang memiliki spesifikasi rendah sangat tidak disarankan menggunakan BlueStacks last version. This visual effect is mostly reliably replicated on a waterfall that's affected by sunlight but blocked by some blocks above it so it's in shadow. ![]() But when water is in a cave or in shadow, it sometimes gives some weird looking dark cyan color effect. ![]() When water is completely under sunlight, everything looks fine. I've tested how it happens and apparently it has something to do with sunlight interaction. Certain areas of water sometimes give off a weird dark cyan visual effect which doesn't look intentional. Underground Light Leak is buggy too and sometimes doesn't work. Simulated Subsurface Scattering makes caves give off huge areas of sunlight upon entering and staying for a couple seconds. Like someone else already mentioned there's a Nether bug where you get a 2nd screen, this bug doesn't happen in v.1.32 but it's still in the latest version (v.1.54). And it's insanely sad that it has been abandoned, especially since it has still a few bugs. I've tested quite a decent amount of shaders over the years and this is still the best one.
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